went back recently to my fallout 4 survival mode play through. Which is in my opinion the most fun way to play that game, and it has the unintentional hilarity of making your character a big napper. You only save when you rest. So you finally get half way across the map to the raider out post and then find a tree with a sleeping bag to take a nap before attacking them. You beat them and then oh man I just need to give my eyes some rest before walking back to a settlement (no fast travel, which I try to avoid using as much as possible, unless it's in game like the wagon guys outside the towns in Skyrim. Though Deliverance Kingdom Come had the best fast travel. One you need a horse and when most games put you on a loading screen it shows a chess piece moving on the map, but the best part is you will still have random encounters and how that works depends on your stats. High stealth you get a pop up that says something like "you see a blankety blank in the middle of committing blankety blank" and you get options for what you want to try. If you have bad stats for stealth you'll just get a pop like you're getting attacked by bandits. I wish more games did that. I personally can't help but wonder how does the shouty dragon man in skyrim avoid dragons when fast traveling from one side of the map to the other. Like really nothing of note happened the whole time? I justify the wagon travel with the assumption that the drivers are the biggest bad asses in the game. Attacked by a dragon for them is like annoyed by a fly.