Anyone else play a game where the best part is the intro or tutorial. Where the gameplay is tight and exciting and then when the main body of the game opens up it never has anything that remotely is as fun.
One of the first ones for me was The Evil Within. A tight, creepy, scary, and really fun bit that made me think this is a true horror game. Then the rest of the game was Resident Evil but weirder and more confusing.
That last game I played like that was Fallen Order. Good game but the best part in my opinion was the opening sequence.
I never thought I'd miss the when will this intro finally be over and I can get to the actual game.
So anyone else agree with me that this sucks when it happens and anyone else have examples of this.
Oh I've noticed it often happens in more open world type games. Where the intro is a well structured linear type level and nothing as well constructed happens again afterwards.
One of the first ones for me was The Evil Within. A tight, creepy, scary, and really fun bit that made me think this is a true horror game. Then the rest of the game was Resident Evil but weirder and more confusing.
That last game I played like that was Fallen Order. Good game but the best part in my opinion was the opening sequence.
I never thought I'd miss the when will this intro finally be over and I can get to the actual game.
So anyone else agree with me that this sucks when it happens and anyone else have examples of this.
Oh I've noticed it often happens in more open world type games. Where the intro is a well structured linear type level and nothing as well constructed happens again afterwards.








